


// A Rectangle is a simple overlay that outlines a lat/lng bounds on the
// map. It has a border of the given weight and color and can optionally
// have a semi-transparent background color.
function Rectangle(bounds, opt_weight, opt_color) {
	this.bounds_ = bounds;
	this.weight_ = opt_weight || 2;
	this.color_ = opt_color || "#888888";
}
Rectangle.prototype = new GOverlay();

// Creates the DIV representing this rectangle.
Rectangle.prototype.initialize = function(map) {
	// Create the DIV representing our rectangle
	var div = document.createElement("div");
	div.style.border = this.weight_ + "px solid " + this.color_;
	div.style.position = "absolute";

	// Our rectangle is flat against the map, so we add our selves to the
	// MAP_PANE pane, which is at the same z-index as the map itself (i.e.,
	// below the marker shadows)
	map.getPane(G_MAP_MAP_PANE).appendChild(div);

	this.map_ = map;
	this.div_ = div;
}

// Remove the main DIV from the map pane
Rectangle.prototype.remove = function() {
	this.div_.parentNode.removeChild(this.div_);
}

// Copy our data to a new Rectangle
Rectangle.prototype.copy = function() {
	return new Rectangle(this.bounds_, this.weight_, this.color_,
											 this.backgroundColor_, this.opacity_);
}

// Redraw the rectangle based on the current projection and zoom level
Rectangle.prototype.redraw = function(force) {
	// We only need to redraw if the coordinate system has changed
	if (!force) return;

	// Calculate the DIV coordinates of two opposite corners of our bounds to
	// get the size and position of our rectangle
	var c1 = this.map_.fromLatLngToDivPixel(this.bounds_.getSouthWest());
	var c2 = this.map_.fromLatLngToDivPixel(this.bounds_.getNorthEast());

	// Now position our DIV based on the DIV coordinates of our bounds
	this.div_.style.width = Math.abs(c2.x - c1.x) + "px";
	this.div_.style.height = Math.abs(c2.y - c1.y) + "px";
	this.div_.style.left = (Math.min(c2.x, c1.x) - this.weight_) + "px";
	this.div_.style.top = (Math.min(c2.y, c1.y) - this.weight_) + "px";
}

////////////////////////////////////////////////////////////////////////////
// A Rectangle is a simple overlay that outlines a lat/lng bounds on the
// map. It has a border of the given weight and color and can optionally
// have a semi-transparent background color.
function CMarker(point) {
	this.point_ = point;
}
CMarker.prototype = new GOverlay();

// Creates the DIV representing this CMarker.
CMarker.prototype.initialize = function(map) {
	// Create the DIV representing our CMarker
	var img = document.createElement("IMG");
	img.style.position = "absolute";
	img.src = '/images/violetCircle.png';
	// Our CMarker is flat against the map, so we add our selves to the
	// MAP_PANE pane, which is at the same z-index as the map itself (i.e.,
	// below the marker shadows)
	map.getPane(G_MAP_MAP_PANE).appendChild(img);

	this.map_ = map;
	this.img_ = img;
}

// Remove the main DIV from the map pane
CMarker.prototype.remove = function() {
	this.img_.parentNode.removeChild(this.img_);
}

// Copy our data to a new CMarker
CMarker.prototype.copy = function() {
	return new CMarker(this.point_);
}

// Redraw the CMarker based on the current projection and zoom level
CMarker.prototype.redraw = function(force) {
	// We only need to redraw if the coordinate system has changed
	if (!force) return;

	// Calculate the DIV coordinates of two opposite corners of our bounds to
	// get the size and position of our CMarker
	var px = this.map_.fromLatLngToDivPixel(this.point_);

	// Now position our DIV based on the DIV coordinates of our bounds
	this.img_.style.left = px.x + "px";
	this.img_.style.top = px.y + "px";
}


CMarker.prototype.drag = function(point) {
	this.point_ = point;
	this.redraw(true);
}
